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Unit Overview Edit

In both Classic and Regicide game modes the Weirdboy fills the equivalent role of the Queen in chess. Able to manoeuvre and attack with great flexibility and power, they summon wild arcs of cracking green lightning as their weapons.

Weirdboyz are unfortunate Orks that are attuned to the latent psychic energy of their fellow greenskins. Most such Orks meet a miserable end as this energy builds up and their heads explode - but those who learn to harness this raw WAAAGH! energy become something else entirely...

Eagle

The Queen is a very flexible piece capable of moving any number of squares horizontally, vertically, or diagonally; so long as its move is not blocked by other pieces.
Whilst considered to be the most powerful piece on the board, its power is also a liability as losing it places a player at a distinct disadvantage.
The Queen captures enemy pieces by ending its move on their square.

Eagle

Abilities Edit

LIB ABLTY OR SS

Snap Shot

Make a Ranged Attack against an enemy unit
within 3 squares.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR GG

Go To Ground

Increases Toughness until the unit moves
or uses an ability.

Initiative Cost

1

Cooldown

1


Extra Urty V2 Selected

Extra 'Urty

Eliminates a unit below 50% of its starting Wounds (20% for Royal-class units).

Initiative Cost

1

Cooldown

1


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