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Unit Overview Edit

In both Classic and Regicide game modes the Warboss fills the equivalent role of the King in Chess. The role of the King in Regicide is somewhat different to in Chess.

Their role in the Regicide game is both in leadership and direct assault. Hugely tough and strong, the Warboss is less deadly from afar as he violently drives his horde to greater and greater acts of carnage, whilst cackling Mekboyz rain fire around his position with maddened glee.

Eagle

The King is a moderately powerful piece able to move in any direction like the Queen, but only a single square at a time.
Threatening the enemy King with a capture that it cannot escape from is the entire objective of the game.
A King cannot be voluntarily moved into a square that is threatened by an enemy piece. If he is ‘in check’ (in a position to be captured), the player’s move must remove this condition by either moving the King away, blocking the path of capture with another piece, or eliminating the threatening piece. If you cannot prevent a capturable position with any legal move, the game is lost!

Eagle

Abilities Edit

LIB ABLTY OR SS

Snap Shot

Make a Ranged Attack against an enemy unit
within 3 squares.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR AS

Assault

Make an Attack against an adjacent enemy unit.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR GG

Go To Ground

Increases Toughness until the unit moves
or uses an ability.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR AR

Mekgun Bombard

The Warboss calls down off-map firepower from a Mekgun Cannon to deal damage across nine squares. The Mekgun Bombard is only available from the start of the sixth turn.

Initiative Cost

5

Cooldown

5


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