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Unit Overview Edit

In both Classic and Regicide game modes the Stormboy fills the equivalent role of the Knight in chess. In addition to being able to move over other units, they are typically tough, with fearsome combat ability.

Stormboyz are crazed Orks equipped with jetpacks and brutal weapons - high-bore sluggas and a characteristically unwieldy ‘choppa’. Able to manoeuvre in a unique fashion - by simply flying over the top of obstacles - they are perfect for quickly closing in and hacking down the foe.

Eagle

The Knights move in an 'L' shape; two squares vertically and then one square horizontally, or one square vertically and then two squares horizontally.
Unlike other pieces, it may ‘jump’ over other pieces to reach a destination square, allowing it relatively unrestricted movement.
The Knight captures enemy pieces by ending its move on their square.

Eagle

Abilities Edit

LIB ABLTY OR SS

Snap Shot

Make a Ranged Attack against an enemy unit
within 3 squares.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR AS

Assault

Make an Attack against an adjacent enemy unit.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR GG

Go To Ground

Increases Toughness until the unit moves
or uses an ability.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR MO

Moving Attack

Perform a devastating close range Attack after moving.

Initiative Cost

1

Cooldown

1


LIB ABLTY OR GR

Stikkbomb

Make a freely targeted Ranged Attack that
explodes on target, dealing less damage to adjacent units

Initiative Cost

1

Cooldown

1


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