Unit Overview[]
In both Classic and Regicide game modes the Warboss fills the equivalent role of the King in Chess. The role of the King in Regicide is somewhat different to in Chess.
Their role in the Regicide game is both in leadership and direct assault. Hugely tough and strong, the Warboss is less deadly from afar as he violently drives his horde to greater and greater acts of carnage, whilst cackling Mekboyz rain fire around his position with maddened glee.
The King is a moderately powerful piece able to move in any direction like the Queen, but only a single square at a time.
Threatening the enemy King with a capture that it cannot escape from is the entire objective of the game.
A King cannot be voluntarily moved into a square that is threatened by an enemy piece. If he is ‘in check’ (in a position to be captured), the player’s move must remove this condition by either moving the King away, blocking the path of capture with another piece, or eliminating the threatening piece. If you cannot prevent a capturable position with any legal move, the game is lost!
Abilities[]
Snap Shot |
Make a Ranged Attack against an enemy unit within 3 squares.
|
Initiative Cost
1 |
Cooldown
1 |
Assault |
Make an Attack against an adjacent enemy unit.
|
Initiative Cost
1 |
Cooldown
1 |
Go To Ground |
Increases Toughness until the unit moves or uses an ability.
|
Initiative Cost
1 |
Cooldown
1 |
Mekgun Bombard |
The Warboss calls down off-map firepower from a Mekgun Cannon to deal damage across nine squares. The Mekgun Bombard is only available from the start of the sixth turn.
|
Initiative Cost
5 |
Cooldown
5 |