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Unit Overview Edit

In both Classic and Regicide game modes the Captain fills the equivalent role of the King in Chess. The role of the King in Regicide is somewhat different to in Chess.

The Captain is a unique individual. Proven heroes among ranks of superhuman warriors, they are tasked with responsibility for their brothers and leadership on the battlefield. The best wargear is available to them, including finely-crafted Artificer Armour.

Eagle

The King is a moderately powerful piece able to move in any direction like the Queen, but only a single square at a time.
Threatening the enemy King with a capture that it cannot escape from is the entire objective of the game.
A King cannot be voluntarily moved into a square that is threatened by an enemy piece. If he is ‘in check’ (in a position to be captured), the player’s move must remove this condition by either moving the King away, blocking the path of capture with another piece, or eliminating the threatening piece. If you cannot prevent a capturable position with any legal move, the game is lost!

Eagle

Abilities Edit

Snap Shot Selected

Snap Shot

Make a Ranged Attack against an enemy unit
within 3 squares.

Initiative Cost

1

Cooldown

1


LIB ABLTY SM AS

Assault

Make an Attack against an adjacent enemy unit.

Initiative Cost

1

Cooldown

1


LIB ABLTY SM GG

Go To Ground

Increases Toughness until the unit moves
or uses an ability.

Initiative Cost

1

Cooldown

1


LIB ABLTY SM AR

Thunderfire Bombard

The Captain calls down off-map firepower from a Thunderfire cannon to deal damage across nine squares. The Thunderfire Bombard is only available from the start of the sixth turn.

Initiative Cost

5

Cooldown

5


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