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Unit Overview Edit

In both Classic and Regicide game modes the Assault Marine fills the equivalent role of the Knight in Chess. In addition to being able to move over other units, they are tough, skilled and wear high quality armour.

The Assault Marine has a specialist role - to close in and take the fight to the enemy. Equipped with a Bolt Pistol and Chainsword, they bring death from above with the assistance of their jet-powered Jump Packs.

Eagle

The Knights move in an 'L' shape; two squares vertically and then one square horizontally, or one square vertically and then two squares horizontally.
Unlike other pieces, it may ‘jump’ over other pieces to reach a destination square, allowing it relatively unrestricted movement.
The Knight captures enemy pieces by ending its move on their square.

Eagle

Abilities Edit

Snap Shot Selected

Snap Shot

Make a Ranged Attack against an enemy unit
within 3 squares.

Initiative Cost

1

Cooldown

1


LIB ABLTY SM AS

Assault

Make an Attack against an adjacent enemy unit.

Initiative Cost

1

Cooldown

1


LIB ABLTY SM GG

Go To Ground

Increases Toughness until the unit moves
or uses an ability.

Initiative Cost

1

Cooldown

1


LIB ABLTY SM GR

Frag Grenade

Make a freely targeted Ranged Attack that
explodes on target, dealing less damage to adjacent units

Initiative Cost

1

Cooldown

1


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